Tuesday, June 28, 2011

Interactive Console!

I found a good way to implement the interactive embedded console for the scene designer! (After a bit of sifting through search results about implementing an embedded python console in C++.)

Now onto to figuring out Pickle. Which is basically serving in place of the future .soy format, as that hasn't been implemented yet in PySoy. As I'm sure most of people reading this know, you wouldn't want to use pickle in the long run due to it being insecure.

Tuesday, June 7, 2011

More Joints

Finished up the rest of the joints today, with exception of the two properties Bounce and Stops. (Which is in all of the new ones.) These methods require enum parameters to be added to the ode vapi file, except I haven't figured out what the enums actually are yet. Going to look into this tonight.

Friday, June 3, 2011

New Dev Environment / Tiling WM

So I spent the last few days setting up my desktop to be more efficient for coding. I'm now using Ubuntu with XMonad inside of Gnome. Using Ubuntu in a VM on my Mac in order to have to compile code for PySoy gets old pretty quickly. I'm working on the tiling window manager  for the scene designer right now, thanks to amaurymedieros for implementing resizing on HBox/VBox on the libsoy side it should actually be possible now to start working on. :)